// Simple next map viewer (delete the comments if you use this file) // g_msg2 of the banner vars is used to show the maps regularly in game // so keep in mind if you write your banner texts // Each map in this map order is executed whenever there are no votes for a map, // otherwise, the map that gets the most votes for is played set d1 "set g_gametype 6 ; map sp_delivery_te ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map baserace_b3c ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map bremen_final ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map adlernest2 ; set nextmap vstr d5" set d5 "set g_gametype 6 ; map et_mor2 ; set nextmap vstr d6" set d6 "set g_gametype 6 ; map goldendunk_a2 ; set nextmap vstr d7" set d7 "set g_gametype 6 ; map braundorf_final ; set nextmap vstr d8" set d8 "set g_gametype 6 ; map frostbite ; set nextmap vstr d1" vstr d1 // Now we just write a chat cmd with all names into a var usefully for custom commands: "exec map_cycle" // Warning: Split up the chat cmds - there is a limit! set map_cycle "chat |Delivery|Baserace|Bremen Final|;chat |Adlernest|Et Mor2|Goldendunk A2|; chat |Braundorf|Frostbite|" vstr d1