set dedicated "2" // 1: dedicated server for lan 2: dedicated server for internet // set net_ip "" // set to override the default IP ET uses // set net_port "27960" // set to override the default port ET uses // PASSWORDS & CLIENTS set sv_maxclients "16" // number of players including private slots set g_password "screwyouhippies" // set to password protect the server set sv_privateclients "0" // if set > 0, then this number of client slots will be reserved for connections set sv_privatepassword "" // that have "password" set to the value of "sv_privatePassword" set rconpassword "443235" // remote console access password set refereePassword "ietsleuks" // referee status password // DL, RATE set sv_maxRate "25000" // 10000 standard but poor for ET set sv_dl_maxRate "60000" // increase/decerease if you have plenty/little spare bandwidth set sv_allowDownload "1" // global toggle for both legacy download and web download set sv_wwwDownload "1" // toggle to enable web download set sv_wwwBaseURL "http://www.eefclan.nl/etmaps" // base URL for redirection set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server set sv_wwwFallbackURL "http://www.eefclan.nl/pagina/downerror/" // URL to send to if an http/ftp fails or is refused client side // MOTD ETC set sv_hostname " ^7EEF^1|^7Warserver2" // name of server here set server_motd0 "^oWelcome to our" // message in right corner of join screen here set server_motd1 "^7EEF^1|^7Warserver2" set server_motd2 "^oHigh Bandwith and" set server_motd3 "^oQuality Servers" set server_motd4 "^oStart your own Squad!" set server_motd5 "^oOn ^8EEFClan.nl^o!" // MISC SETTINGS set g_heavyWeaponRestriction "100" set g_antilag "1" set g_altStopwatchMode "0" set g_autofireteams "1" set g_complaintlimit "6" set g_ipcomplaintlimit "3" set g_fastres "0" set g_friendlyFire "1" //set g_gametype "4" // Game type should be set from map rotation script set g_minGameClients "8" set g_maxlives "0" set g_alliedmaxlives "0" set g_axismaxlives "0" set g_teamforcebalance "1" set g_noTeamSwitching "0" set g_voiceChatsAllowed "4" set g_doWarmup "0" set g_warmup "30" set g_spectatorInactivity "0" set sv_floodProtect "1" set sv_allowDownload "1" set sv_pure "1" set sv_minping "0" set sv_maxping "0" set match_latejoin "1" set match_minplayers "4" set match_mutespecs "0" set match_readypercent "100" set match_timeoutcount "0" set match_warmupDamage "1" set team_maxplayers "0" set team_nocontrols "1" set pmove_fixed "0" set pmove_msec "8" // LMS ONLY SETTINGS set g_lms_teamForceBalance "1" set g_lms_roundlimit "3" set g_lms_matchlimit "2" set g_lms_currentMatch "0" set g_lms_lockTeams "0" set g_lms_followTeamOnly "1" // VOTING set g_allowVote "1" set vote_limit "5" set vote_percent "50" set vote_allow_comp "0" set vote_allow_gametype "0" set vote_allow_kick "1" set vote_allow_map "1" set vote_allow_matchreset "1" set vote_allow_mutespecs "1" set vote_allow_nextmap "1" set vote_allow_pub "1" set vote_allow_referee "0" set vote_allow_shuffleteams "1" set vote_allow_swapteams "1" set vote_allow_friendlyfire "1" set vote_allow_timelimit "0" set vote_allow_warmupdamage "1" set vote_allow_antilag "1" set vote_allow_balancedteams "1" set vote_allow_muting "1" set vote_allow_config 1 // PUNKBUSTER // sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console //pb_sv_enable pb_sv_enable set sv_master1 "etmaster.idsoftware.com" set sv_master2 "master.gamespy.com:27900" set sv_master3 "master0.gamespy.com" set sv_master4 "clanservers.net" set sv_master5 "" // LOGGING set g_log "etserver.log" // Game logging set g_logsync 0 set logfile 0 // Console logging ( 1: enable 2: enable and sync ) // MAP ROTATION exec stopwatchcycle.cfg //exec campaigncycle.cfg // Campaign mode //exec objectivecycle.cfg // Objective mode //exec lmscycle.cfg // Last Man Standing mode b_banners 1 b_bannerlocation 2 //0 - Player chat area 1 - Left popup area 2 - Centerprint area 3 - Console only 4 - topscreen b_bannertime 60 set b_banner1 "^oThis server is Published by the: ^2[^7European Elite Force^2]" // WATCHDOG // in case the game dies with an ERR_DROP // or any situation leading to server running with no map //set com_watchdog 10 // defaults 60 set com_watchdog_cmd "exec campaigncycle.cfg" // defaults to quit // $Id: example.cfg 2650 2006-08-13 01:41:13Z reyalp $ // ET Pro example configuration file // b_defaultskills - new players start with these skill levels in each // class. The classes in order are: // battle sense, explosives and construction (engineer), first aid (medic), // signals (field ops), light weapons, and heavy weapons (soldier); // therefore, to start everyone with level 2 battle sense and level 3 // light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this // setting blank or using 0s for each class uses the normal behavior. // default: "" valid values: 0-4 for each skill set b_defaultskills "" // b_noskillupgrades - when set to 1, players may still score XP, but // they will no longer gain skill or rank upgrades. This is especially // useful in combination with b_defaultskills to even out gameplay when // playing in non-campaign mode. // default: 0 valid values: 0, 1 set b_noskillupgrades 0 // b_bannerlocation - Defines the locations where banners are printed // add together the following values: // 8 - player chat area 16 - left popup area (not recommended) // 32 - centered above the chat area 64 - console only // 128 - banner area (recommended) // For compatibility, the old-style locations (from 0-4) are also supported. // The client defaults to b_logbanners 1, which effectively adds 64 to the // locations list if it's not already present, so adding 64 isn't necessary // unless you want to force the messages to be logged to the console. // default: 128 valid values: 0-248 set b_bannerlocation 128 // b_shove - Defines the amount of knockback inflicted upon someone that // a player shoves. Set to 0 to disable shoving. // default: 80 set b_shove 80 // b_shove_noz - Disables Z-axis (vertical) shoving to prevent players // from shoving others over walls // default: 1 valid values: 0, 1 set b_shove_noz 0 // b_statsaver - enables/disables the stat saver feature, which will // save player stats across disconnects. see the admin guide for details. // default: 1 valid values: 0, 1 set b_statsaver 1 // b_intermissiontime - The maximum number of seconds the // debriefing/intermission screen will be active before switching to the // next map. // default: 60 set b_intermissiontime 60 // b_privatemessages - the minimum number of characters needed for the // name match when sending a private message. setting to 0 will disable // private messaging. // default: 2 valid values: 0-36 set b_privatemessages 2 // b_match_warmupjoin - controls whether or not players are allowed to // join a team during the warmup countdown. // default: 0 valid values: 0, 1 set b_match_warmupjoin 0 // b_xpstopwatch - controls whether or not XP is kept across both rounds // of a stopwatch match. // default: 0 valid values: 0, 1 set b_xpstopwatch 0 // b_multiview - enable OSP's multiview. multiview allows spectators // to view multiple players at the same time, but clients who are using // multiview consume slightly more bandwidth and CPU time than normal // spectators, so this feature can be disabled. // default: 0 valid values: 0, 1 set b_multiview 0 // b_watermark - enables a server watermark on the client's display. // see the admin guide for full details. This should be the name of // the image without the extension, or blank to disable; for example: // set b_watermark "ourclan/logo" // default: "" valid values: image filename set b_watermark "" // b_watermarkFadeAfter - controls how many seconds the watermark remains on // the player's display after each map change before fading away. Setting // this to -1 means that the watermark will never fade away, although // clients can still disable the watermark display. // default: -1 valid values: -1, time in seconds set b_watermarkFadeAfter 60 // b_watermarkFadeTime - controls how many seconds the watermark takes to // fade away after displaying for b_watermarkFadeAfter seconds. Setting // this to 0 means that the watermark will instantly disappear rather than // fading away. // default: 1.5 set b_watermarkFadeTime 1.5 // b_semiAdminLevels - defines the number of semiadmin levels to use. // The default value of 0 disables semiadmin functionality. // default: 0 valid values: 0-999 set b_semiAdminLevels 0 // b_semiAdminPass - defines the password for semiadmin level , // where is a number from 1 to b_semiAdminLevels. For example: // set b_semiAdminPass1 "topsecret" // b_semiAdminCmds - defines the commands that semiadmin level is // allowed to perform, where is a number from 1 to b_semiAdminLevels. // For example: // set b_semiAdminCmds1 "kick clientkick say" // b_levels_ - configures the number of XP required for each // class upgrade. Setting a skill level to 0 means that a player // will start with that skill level, while setting a skill level to -1 // or omitting it means that a skill level is disabled. A blank value // means that the default values (20, 50, 90, 140) are used. // examples: // set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster // set b_levels_medic "20 50 90" // disable level 4 medics // default: "" set b_levels_battlesense "" set b_levels_engineer "" set b_levels_medic "" set b_levels_fieldops "" set b_levels_lightweapons "" set b_levels_soldier "" set b_levels_covertops "" // b_moverscale - Controls how fast most movers (i.e. vehicles) will move // compared to their normal speed. Extremely high values will cause // erratic behavior. // default: 1.0 b_moverscale 1.0 // b_riflegrenades - enables/disables rifle grenades for engineers carrying // the Garand/K43. // default: 1 valid values: 0, 1 b_riflegrenades 1 // b_stickycharge - If set to 1, class chargebars will be 'sticky' across // respawns -- that is, class chargebars will only recharge while that class // is being played and the player is alive unless they die at the hands of // an enemy player. If set to 2, enemy players don't reset the charge, // either. // default: 1 valid values: 0, 1, 2 set b_stickycharge 1 // b_showClientCommands - log every command (e.g. say, vsay, team) that // a client performs to the server log and console. This is mostly // useful for other programs that read the log file, but it can be // helpful to a curious server administrator as well. // default: 0 valid values: 0, 1 set b_showClientCmds 1 // b_brokenlogtimestamps - use the broken timestamp format for the server // logfiles. This option exists for reverse compatibility, in case a // program that reads the server log file depends on the timestamps being // broken in order to function properly. // default: 0 valid values: 0, 1 set b_brokenlogtimestamps 0 // b_logrealtimestamps - log the time of day (as hh:mm.ss) instead of // the amount of time the server has been on the current map. // default: 1 valid values: 0, 1 set b_logrealtimestamps 1 // b_spectatorNames - allows free floating spectators to see player names. // 0: nobody but shoutcasters can see names in spectator mode // 1: referees/semiadmins/shoutcasters can see names // 2: anybody can see names. // default: 1 valid values: 0-2 set b_spectatorNames 1 // b_mapconfigdirectory - define the directory to look for default map configs. // when a new map loads, the server looks for mapdefault_mapname.cfg // and executes it if found. if not found, it looks for mapdefault.cfg. // (this setting will be ignored when a certified configuration is loaded) // default: "" set b_mapconfigdirectory "../etpro/configs" // b_mapscriptdirectory - points to the directory where your map // scripts reside; for example, b_mapscriptdirectory "etpromapscripts" // will load scripts from .../etpro/etpromapscripts/, which contains // the modified fueldump and battery. // default: "" set b_mapscriptdirectory "../etpro/etpromapscripts" // b_panzerlevelup - defines the skill level at which the panzerfausts // receive the 'Improved Projectile Resources' upgrade. The mortar is // unaffected. A value of '5' means that the panzerfaust will never // be subject to this upgrade. // default: 1 valid values: 0-5 set b_panzerlevelup 1 // b_shoutcastpassword - sets the shoutcaster password; when set, // shoutcasters can login with /sclogin or // /shoutcastlogin // default: "" set b_shoutcastpassword "drees" // b_customVoiceChat - when enabled, players may use custom voicechat // messages, e.g. /vsay_team IAmSoldier Respawning Soldier w/Panzer // default: 1 valid values: 0, 1 set b_customVoiceChat 1 // b_cursefilter - a space-separated list of banned words on the server // default: "" valid values: any list of words // b_cursefilteraction - what to do when a banned word is spoken // 0 = do nothing // 1 = silently filter the messages (it will still appear to the // player as though his/her message was sent) // 2 = censor (e.g. "hey, you are a *********") // 3 = filter the message (it isn't displayed to anybody) // default: 3 set b_cursefilter "" set b_cursefilteraction 3 // b_campaignfile - allow specification of a specific campaign file instead // of having the server scan for them all, thereby referencing every // pk3 containing a campaign file. // default: "" set b_campaignfile "" // b_antiwarp - if set to 1, keeps players from warping around and generally // being difficult to hit, prevents players from warping over landmines // without triggering them, and possibly prevents other cheats involved // with moving at super-high speeds in bursts. We strongly recommend that // you leave this option enabled, since players can trigger warping on-demand // by dropping packets with an external program. // This implementation of b_antiwarp should not cause problems for genuinely // laggy players unless their ping is fluctuating by more than 800ms (i.e., if // they are spiking from 400ms ping to over 1200ms ping) or they are getting // less than 14 FPS. Problems should be minimal with just low framerate. // default: 1 valid values: 0, 1 set b_antiwarp 1 // b_damagexp - when enabled, certain types of XP will be rewarded based // on the damage given to other players instead of the number of complete // kills. this can help even gameplay on extremely offense-biased maps, // solves some problems with the original per-kill system (e.g. an airstrike // takes a player down to 1 health and blasts them into the air, but // you receive no XP when they fall to their death.) // The damage-based XP system rewards 1 XP per kill and 1 XP for each // 50hp of damage inflicted on an enemy player. // default: 0 valid values: 0, 1 set b_damagexp 0 // b_floodMaxCommands - chat flood protection -- approximately n rate-limited // commands are allowed per 30 seconds, 0 disables. // see b_floodKick* for lag exploit protection // default: 6 set b_floodMaxCommands 6 // b_intreadypercent - percentage of players required to be ready during // intermission to abort the countdown and continue to the next map. // default: 75 valid values: 0-100 set b_intreadypercent 51 // b_cheatkicktime - defines the time in minutes that cheaters will be // banned for when kicked by etpro's anti-cheat system // default: -1 (disabled) set b_cheatkicktime -1 // b_cheatlog - defines the name of a separate log for the anti-cheat system // when set to an empty string, the anti-cheat system uses the main system // log file // default: "" set b_cheatlog "etpro_cheats.log" // vote_allow_config - vote_allow_config is a space delimited list of // league configurations available for voting and to referees, for example: // vote_allow_config "leaguea leaguec". A value of "*" means that all // existing configs may be voted for. // default: "" (disabled) set vote_allow_config "" // vote_allow_cointoss - controls whether voting for a coin toss is // allowed. // default: 1 valid values: 0, 1 set vote_allow_cointoss 1 // vote_allow_surrender - Allow a team to vote to surrender the current // round. // default: 1 valid values: 0, 1 set vote_allow_surrender 1 // b_headshot - headshot mode // add these values together for custom headshot modes // 1 - headshots only // 2 - instagib // 4 - clients can only damage other clients // 8 - clients can only receive damage from other clients // default: 0 valid values: 0-15 set b_headshot 0 // b_instagibDamage - damage used for instagib mode (e.g. set this to 160 // so that a player can still be revived after being shot.) // default: 400 set b_instagibDamage 400 // b_anticheat - enables warnings and kicks from ET Pro's anti-cheat system // default: 1 valid values: 0, 1 set b_anticheat 1 // team_maxriflegrenades - controls the maximum number of people who can // spawn with rifle grenades per team, or -1 for no limit. // default: -1 set team_maxriflegrenades -1 // b_fallingbugfix - enables a fix in the physics code which should // prevent players from getting stuck on edges and subsequently falling // to their death from 1 metre. // default: 1 valid values: 0, 1 set b_fallingbugfix 1 // b_fixedphysics - controls various physics fixes // 0 - Standard ET physics. // 1 - Don't snap positions (avoiding rounding error), jump velocity // set to match etmain's at b_fixedphysicsfps fps. // 2 - Standard ET physics with anti-333fps; doesn't snap // positions above 166fps or change etmain jump velocity. // default: 0 valid values: 0-2 set b_fixedphysics 0 // b_fixedphysicsfps - controls jump velocity when using b_fixedphysics 1 // Since jump height/velocity is so strongly tied to rounding error in // etmain physics, the etmain velocity doesn't make sense when no longer // rounding positions. To compensate, b_fixedphysics 1 will set the // player's jump velocity to the etmain equivalent at whatever framerate // b_fixedphysicsfps is set to. // default: 125 set b_fixedphysicsfps 125 // b_ettv_flags - Bitmask controlling special features for ETTV slave clients // 1 - Don't allow ETTV slaves to be kicked. // 2 - Automatically give ETTV slaves shoutcaster status. // default: 3 valid values: 0-3 set b_ettv_flags 3 // b_pronedelay - Don't allow players to turn or move for this many // milliseconds after starting to go prone. // default: 0 set b_pronedelay 0 // b_flushItems - Align items so that they are at the same angle as the // surface they land on (i.e. ground-oriented items.) Looks nicer than the // normal behavior, with no behavioral changes. // default: 0 valid values: 0, 1 set b_flushItems 0 // b_realHead - when enabled, the head hitbox is where the head is drawn on // the client, instead of at the top-center of the body hitbox. // Additional values can be added for debugging, although g_smoothClients // should be 0 for the debug lines to match up properly: // 1 - enable real head hitbox // 256 - Show headbox every server frame // 512 - Show prone box every server frame // 1024 - Show body hitbox every server frame // default: 1 valid values: 0, 1, 257 ... set b_realHead 1 // b_extendedprone - when enabled, the stand->prone animation will go through // a crouch animation first, lengthening the time of the prone animation. // default: 0 valid values: 0, 1 set b_extendedprone 0 // b_distancefalloff - when enabled, smg / pistol damage decreases // with distance (as in etmain). Turned off, damage is always the same (like RTCW) // default: 1 valid values: 0, 1 set b_distancefalloff 1 // b_wolfrof - use rate of fire similar to RTCW // default: 0 valid values: 0, 1 set b_wolfrof 0 // b_shrug - allow omgzshrughax // default: 0 valid values: 0, 1 set b_shrug 0 // b_emptyscript - script to exec if server is empty. // default: nothing. // set b_emptyscript "" // b_defaultbantime - default time for server console kicks // default: 300 set b_defaultbantime 300 // b_helmetprotection - do players helmets protect them ? // default: 1 valid values: 0, 1 set b_helmetprotection 1 // b_chargetransfer - are engineers allowed to transfer charge via landmines ? // default: 0 valid values: 0, 1 set b_chargetransfer 1 // b_maxmortarpitch - Allows server to limit effective range of ground slope // angles for mortar deployment. If set to eg 20, then a mortar deployed on a // slope greater than 20 degrees (eg 30 or 40) would behave as if it were // deployed on a slope of 20 degrees. 0 means no limit. // default: 0 set b_maxmortarpitch 0 // the following three cvars provide flood protection for all commands and // userinfo changes, used prevent lag and client disconnect exploits // see b_floodMaxCommands for chat spam protection // b_floodKickRate - continuous commands/sec allowed // default 15 valid values >= 10 // if a client sends more, it is counted against burst below set b_floodKickRate 15 // b_floodKickBurst - max commands in a burst // Clients get warnings if they come within 4/5ths of the limit // default 20 valid values >= 10 set b_floodKickBurst 20 // b_floodKickTime - time in seconds to kick users who exceed flood limit. // 0 means the player is allowed to re-join immediately. // default 0 valid values >= 0 set b_floodKickTime 0 config global1 set lua_modules "combinedfixes.lua"